It goes without saying that smartphones have changed how we live our lives. With access to almost any information in the world and all forms of media, smartphones have truly made life so much simpler. However, this has led to some changes taking place when it comes down to how media is consumed by people across the world. We’ve taken a look at how smartphones have affected the consumption of entertainment media across a number of different areas.
This is perhaps the biggest area where smartphones have had a large impact. With so many different gaming options available to players now, mobile gaming is actually the biggest market in the world of games. This is perhaps most prevalent in the world of online casinos. Mobile casino play is the most popular method for players to enjoy an online casino and this is shown by the huge number of high-quality online casinos that are available on mobile. In fact, you can see in a press release from Superlenny how many online casinos value the user experience right now. This has caused the world of mobile gaming to change the traditional model slightly in order to appeal to its new customer base.
The rise of casual games on mobile devices is what originally allowed gaming on mobile phones to become popular. Snake was the first hugely popular phone game and this was followed up by Bobby Carrot and Word Mole. All of these games had one thing in common: they didn’t monetise the player. This is what the next generation of phone games looked to change.
Offering players the chance to try games for free, just like the older phone games, but making in-game benefits available for small charges has turned the mobile gaming industry on its head. This tactic didn’t have to rely on technologically impressive games like consoles and PCs – it was able to grab players with simple but fun and addictive games. From here, the large number of small microtransactions allowed companies to make a lot of money from what was once a free industry. It also meant that the mobile gaming market rapidly grew to be the largest within the industry.
Movies and TV
This is one that very few people ever expected to take place. The initial trend with smartphones was to make them as small as possible. The smaller the phone, the better it was. It was designed to be convenient but not particularly useful for anything other than phoning and texting. As smartphones evolved into small personal computers, it meant that designs had to be changed somewhat.
This caused newer devices to be designed with larger screens. These larger screens obviously had much more scope in terms of how they could be used. Users had the option to watch videos on their screens and not have to worry about the resolution and picture quality being poor. As the technology improved, so did the content that was offered on smartphones.
Users are now able to install Netflix and other streaming services on their devices, which has allowed for movies and TV shows to be viewed in a completely different way to how they were in the past. The smaller screen is no longer an issue, as the movie can be viewed without any loss of picture quality. On top of this, as headphones improved in quality, sound also became on par with watching through a TV.
Smartphones nowadays seem perfectly designed for binge-watching TV shows. Because the phones can be used while on the bus, train or even while working out at the gym, it means that people are able to watch TV shows at any time. Smartphones have facilitated this by improving what they had to offer.
This is an area that’s not quite at the level of other forms of media, but it has still undergone a small change in how media is consumed. Kindle is still the most popular way to read a book electronically. However, with most Android smartphones coming bundled with a Kindle viewer, it means that reading books on your smartphone is now possible.
This has made the option to read ebooks much more available to people. As such, it means there could be a similar shift in how books are consumed on a wider scale, in a similar manner to both video games and movies. While it hasn’t taken place yet, it could be something that we see in the future.