Dungeons & Dragons Young Adventurer’s Guides are a collection of sourcebooks from comedian guide author Jim Zub which can be designed to introduce the sport to youthful gamers. The purpose of the books is to assist new gamers hone their problem-solving abilities and purchase the information they should embark on their very own D&D adventures.
The first two books within the collection – Monsters & Creatures and Warriors & Weapons – have been launched earlier this 12 months and are on sale right here at Amazon for $7.99 every (38% off) in hardcover. The third guide within the collection – Dungeons and Tombs – is slated for launch on November 26th and could be pre-ordered right here for $9.67 (26% off). The fourth guide within the collection – Wizards and Spells – can also be accessible to pre-order for $11.69 (10% off) with a launch date slated for March 10th. The official descriptions for every of the books could be discovered under.
Monsters and Creatures: A Young Adventurer’s Guide: In this illustrated information, you are transported to the legendary and magical worlds of Dungeons & Dragons and offered with one-of-a-kind entries for a few of its most sinister, foul, and memorable monsters. Featuring wonderful illustrations and skilled insights on a few of D&D’s most harmful monsters, the information shines a highlight on the beasts that scare, excite, and trigger bother for adventurers, from creatures that reside underground, to people who dwell within the wilderness and boneyards or soar within the sky. In these profiles you’ll discover data on the dimensions of every monster, its hazard stage, and suggestions for how one can survive an encounter. The good entry level for younger followers of fantasy desperate to change into D&D adventurers, this guide additionally options introductory “Encounter” tales so readers can apply the problem-solving abilities they’re going to have to battle these monsters once they play a D&D journey of their very own.
Warriors and Weapons: A Young Adventurer’s Guide: In this illustrated information, you are transported to the legendary and magical worlds of Dungeons & Dragons, the place you might be offered with one-of-a-kind entries for various kinds of warriors, in addition to the weaponry these fighters want for D&D adventuring. This information consists of detailed illustrations of the weapons, armor, clothes, and different gear that fighters use, and provides the instruments younger, aspiring adventurers want for studying how one can construct their very own characters, together with pattern profiles, a flowchart that can assist you determine what kind of warrior to be, and brainstorming challenges to begin you pondering like an adventurer whether or not on your individual or within the midst of an thrilling quest with buddies and fellow gamers.
Dungeons and Tombs: A Young Adventurer’s Guide: In this illustrated information for brand new gamers, you will be transported to the paranormal and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the sport (and all its iterations) is understood. Featuring maps, cutaway illustrations, and enjoyable insights that present would-be adventurers how one can journey and survive in these fantastical settings, together with authentic illustrations and archival photographs, the guide shines a highlight down the darkish, foreboding corners of essentially the most notorious places within the worlds of D&D. The good jumping-on level for younger followers of fantasy trying to give D&D a strive, the guide additionally options prompts to encourage inventive problem-solving abilities within the harmful conditions it’s possible you’ll end up in when on D&D adventures.
Wizards and Spells: A Young Adventurer’s Guide: In this illustrated information for brand new gamers, you will be transported to the mystic and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the wizards, sorcerers, and different magic-makers for which the sport (and all of its iterations) is understood. Featuring direct and entertaining explanations of how spells are created and utilized in sport, together with authentic illustrations and archival photographs of the sport’s important magical characters, this guide shines a highlight on the paranormal facet of D&D. The good jumping-on level for younger followers of fantasy trying to give D&D a strive, the guide additionally options prompts to encourage inventive problem-solving abilities within the harmful conditions that you could be end up in when on D&D adventures.
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