In context: One of the principle causes the VR business hasn’t grow to be extra common is its excessive barrier to entry. Previously, you wanted a high-end PC and a full, almost-$1000 VR package to get the perfect expertise. Naturally, these weren’t issues most individuals, even many PC fanatics, had been keen to shell out their hard-earned cash for.
However, issues have modified fairly a bit over the previous yr or two. There are nonetheless dear, high-end VR headsets on the market, however there’s additionally loads of extra reasonably priced alternate options. The $200 Oculus Go was already an awesome instance of that, nevertheless it simply grew to become a good higher one in the present day.
Now, Oculus Go goals to carry entry-level VR to a better portion of the mass market with a $50 price reduce. From right here on out, the Oculus Go may be had for simply $150, which is a fairly first rate deal.
That price will get you a per-eye lens decision of 1440x1280p and 32GB of onboard RAM, which may be upgraded to 64GB for an further $50. Obviously, these specs aren’t probably the most spectacular on the planet, however for the cash, they’re going to in all probability be completely satisfactory for many informal customers.
We ought to observe, nevertheless, that the Go does not characteristic the identical hand-tracking performance as different, pricier VR headsets. It can solely sync with a single controller (included within the field), so you will not find a way to use two palms without delay in your favourite VR experiences. Still, at this price level, it is troublesome to complain about that an excessive amount of.
Like the Go, it is utterly standalone (you want no exterior trackers), nevertheless it has higher specs, and it ships with two controllers as a substitute of 1. Overall, it ought to look higher, really feel higher, and provide extra gameplay prospects.